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Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games

No customer reviews yet ISBN 9780128017388 Elsevier Science

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game.

This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.

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Product details

BrandElsevier Science
Pub dateSep 24, 2015
ISBN-100128017384
ISBN-139780128017388
Pages364
LanguageEnglish
Dimensions8.9 × 6 × 0.7 in
Weight1 lb
Last updated 2026-08-27 15:41
$81.10
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