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Playframes: How Do We Know We Are Playing?
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Playframes: How Do We Know We Are Playing?

No customer reviews yet ISBN 9780262550819 The MIT Press
Published
Dec 2024
Language
English
Size
9 × 0.91 × 6 in
$75.38
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About this book

An exploration of how we know we're playing and what happens when we don't.

2026 Erving Goffman Award for Outstanding Scholarship in the Ecology of Social Interaction

Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson's primary question: How do we know we're playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message "this is play." This "big tent" approach covers a broad swath of playframes, ranging from theme parks to cosplay, board and video games, and sports, and describes how spatial and temporal frames, as well as artifacts such as costumes and uniforms, toys, and sports equipment, let us know when a play activity is underway.

Pearce teases out distinctions between ritual and play activities, including social practices in which they merge or are indistinguishable, as well as incidents of frame breach or misalignment, where participants' perception of "what is going on" diverges. These principles are illustrated with a series of four topical studies that explore various scenarios in which play and non-play contexts are juxtaposed or blurred. These span from delightful (fan convention cosplay and simulated and virtual weddings) to confusing (virtual currency and bitcoin) to dangerous. Building on recent research, the book culminates with an in-depth analysis of the gaming roots of the January 6 Capitol insurrection and argues that playframe breach and deliberate misalignment were the major contributing factors.

Specifications

PublisherThe MIT Press
PublishedDec 17, 2024
ISBN-100262550814
ISBN-139780262550819
LanguageEnglish
Dimensions9 × 0.91 × 6 in
Weight1 lb

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