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Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
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Publisher
Taylor & Francis Ltd (Sales)
Published
Feb 14, 2013
ISBN-13
9780415834995

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

No customer reviews yet ISBN 9780415834995 Taylor & Francis Ltd (Sales)

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft.

Product details

BrandTaylor & Francis Ltd (Sales)
Pub dateFeb 14, 2013
ISBN-100415834996
ISBN-139780415834995
Pages232
LanguageEnglish
Dimensions9 × 6 × 0.49 in
Weight1 lb
Last updated 2026-10-10 09:10
$65.78
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