Skip to content
Home/ Video Games: A Popular Culture Phenomenon
Video Games: A Popular Culture Phenomenon

Video Games: A Popular Culture Phenomenon

No customer reviews yet ISBN 9780765809131 Taylor & Francis Ltd (Sales)

From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.

About the author

Product details

BrandTaylor & Francis Ltd (Sales)
Pub dateSep 30, 2001
ISBN-100765809133
ISBN-139780765809131
Pages132
LanguageEnglish
Dimensions9.06 × 6.02 × 0.43 in
Weight0 lb
Last updated 2026-07-26 18:12
$74.10
In stock — ships in 24 hours with free tracking
Delivery by Monday, September 14, 2026
Qty
Sign in to Add to Saved list
Free delivery on orders over $35.
15-day returns. Any reason.
Secure checkout. We never store card details.