The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume.
The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation//gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.
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