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When the prototype of what seems to be a super-advanced VR game console mysteriously arrives on their doorstep, twin tweens Claire and Casey Steele lose no time in immersing themselves in a fantasy adventure game called Quest for the Shining Realm.
But the game's fantasyscape starts to feel oddly familiar, the fantasy game characters prove a little too fantastic, and the gameplay soon turns downright dangerous.
And when the twins' PTSD-challenged Army-vet mother, Trudy, joins them in the Quest, things turn from dangerous to deadly as they each confront a vengeful presence from their ancestral past, one with an unnerving interest in an heirloom worn by Claire: a charm necklace of seven golden crowns.
Casey and Claire must journey the magickal yet perilous Shining Realm in order to thwart an uncanny threat to the real world.
Trudy must find healing, for herself and for her bond with her children.
And Claire must discover her wondrous heritage and fulfill a magical obligation denied her by fate.