Skip to content
Home/ What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated E
What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated E

What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated E

No customer reviews yet ISBN 9781403984531 St. Martin's Griffin

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

About the author

Product details

BrandSt. Martin's Griffin
Pub dateDec 26, 2007
ISBN-101403984530
ISBN-139781403984531
Paperback256.0 pages
LanguageEnglish
Dimensions9.2 × 0.58 × 6.1 in
Weight1 lb
Last updated 2026-09-07 15:51
$15.55 $22.00 29% off
You save $6.45 · list price $22.00
In stock — ships in 24 hours with free tracking
Delivery by Monday, September 14, 2026
Qty
Sign in to Add to Saved list
Free delivery on orders over $35.
15-day returns. Any reason.
Secure checkout. We never store card details.

Readers who bought this also bought

More from Human-Computer Interaction (HCI)
See all