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Dormar, the Dlarmian prince and master of the lance, continues his war with the remnants of the Zexon Empire. He is faced with evil spiritual powers and creatures of which he has never conceived. He wields his steel blades with awesome consequences for other men but there are things that cannot be fought with physical skills alone. In this land of darkness and fear Dormar becomes more aware of supernatural entities both holy and wicked. Sometimes legends and stories told to scare children at night stand before men to present them with the opportunity to either fight or die. Such is Dormar's quest into Gath.