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Intermedia Games--Games Inter Media

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Description

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.


Michael Fuchs is Assistant Professor of American Studies at the University of Graz, Austria.
Jeff Thoss is an independent scholar based in Berlin, Germany. He earned his PhD in transmedial narratology at the University of Graz, Austria, and has served as fixed-term assistant professor of English at Freie Universität Berlin. He has published journal articles and book chapters on topics related to narrative theory, intermediality and comics studies, as well as a monograph, When Storyworlds Collide: Metalepsis in Popular Fiction, Film and Comics (2015).
"Intermedia Games - Games Inter Media is a much-needed compendium of videogames' multi-dimensional trans-, re-, and intermedial influences and cross-pollinations. The volume brings together a plethora of views from which the complex, dynamic, and often idiosyncratic relationships between games and other media might be approached. The book will thus serve as a key reference to anyone interested in media histories and ecologies, ludonarratology, networked societies, transmedia storytelling, digital textualities, multimodality, and beyond." --Astrid Ensslin, Professor in Digital Humanities and Game Studies at the University of Alberta, Canada, and author of The Language of Gaming (2011) and Literary Gaming (2014)

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Product Details

  • Bloomsbury Academic Brand
  • Aug 20, 2020 Pub Date:
  • 1501368125 ISBN-10:
  • 9781501368127 ISBN-13:
  • 296 Pages
  • 9.02 in * 5.98 in * 0.62 in Dimensions:
  • 1 lb Weight: