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Violent Video Games and Society Opposing Viewpoints

by [Adams, Gloria G.]

$39.05

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Description

The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?

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Product Details

  • Greenhaven Pr Brand
  • Jul 30, 2017 Pub Date:
  • 9781534500556 ISBN-13:
  • 1534500553 ISBN-10:
  • 190.0 pages Paperback
  • English Language
  • 8.75 in * 0.5 in * 5.75 in Dimensions:
  • 1 lb Weight: