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Game Design: Theory and Practice, Second Edition

by Richard Rouse III

$60.78

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Description

"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read." -- Computer Gaming World "Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray." - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including game balancing, playtesting, storytelling, design documentation, fairness and consistency, and other topics.
Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients' Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo.

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Product Details

  • Jones & Bartlett Publ Brand
  • Sep 13, 2004 Pub Date:
  • 1556229127 ISBN-10:
  • 9781556229121 ISBN-13:
  • 698 Pages
  • 9.02 in * 6.1 in * 1.47 in Dimensions:
  • 2 lb Weight: