Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you've finished the book, you'll have created a figure that is textured, rigged, and ready to be animated. With this book understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping; discover how "modeling by formula" eases the character creation process; find out how to create a UV layout that makes texturing easier; learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user's workflow!
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time youve finished the book, youll have created a figure that is textured, rigged, and ready to be animated.
Gary Oliverio began his career as a game artist in 1995 at Take Two Interactive. He has since worked on numerous game titles for the PC as well as all major consoles including Xbox and PlayStation 2. Currently, Gary is an Art Lead at Midway Amusement Games in Chicago where he works on next-generation platform games for the Xbox 360 and PlayStation 3. He has taught modeling and animation for six years and currently teaches at DePaul University.