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History of Computer Art

History of Computer Art

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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

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BrandLulu.com
Pub dateAug 20, 2020
ISBN-101716855810
ISBN-139781716855818
LanguageEnglish
Hardcover562.0 pages
Dimensions8.27 × 1.69 × 5.83 in
Weight2 lb
Last updated 2025-11-23 03:31
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