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Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning
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Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning

No customer reviews yet ISBN 9781784391966 Packt Publishing
Published
Feb 2016
Language
English
Size
9.25 × 7.5 × 0.56 in
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About this book

Master the basics of Unreal Engine 4 to build stunning video games


Key Features:

  • Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features
  • Create dream video games with the help of the different tools Unreal Engine 4 offers
  • Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide


Book Description:

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.


This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.


What You Will Learn:

  • Download both the binary and source version of Unreal Engine 4 and get familiar with the UI
  • Get to know more about the Material Editor and how it works
  • Add a post process to the scene and alter it to get a unique look for your scene
  • Acquaint yourself with the unique and exclusive feature of Unreal Engine 4-Blueprints
  • Find out more about Static and Dynamic lighting and the difference between various lights
  • Use Matinee to create cut scenes
  • Create a health bar for the player with the use of Unreal Motion Graphics (UMG)
  • Get familiar with Cascade Particle Editor


Who this book is for:

If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy.

Specifications

PublisherPackt Publishing
PublishedFeb 25, 2016
ISBN-101784391964
ISBN-139781784391966
Pages266
LanguageEnglish
Dimensions9.25 × 7.5 × 0.56 in
Weight1 lb

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