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GAME OF RUNES: Book Two. The Marsh of Mayhem
A fantasy adventure gamebook where every choice could be your last.
A notorious outlaw. A cursed swamp. And a reward great enough to risk everything.
The people of Lamecow have lived under fear long enough.
A deadly fugitive hides deep within the Marsh of Mayhem, a place steeped in ancient curses and forgotten magic.
To end the threat, you and a small band of adventurers are sent to bring the outlaw back, dead or alive. You have just twenty-four hours.
Time is your enemy. And so are magic, monsters and mayhem.
Every step forward brings you closer to the outlaw and further into danger from which you may not return...
Book two of the Game of Runes fantasy adventure gamebook series
Collect all five books