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Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (2024)

Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (2024)

No customer reviews yet ISBN 9783031343735 Palgrave Macmillan

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

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BrandPalgrave Macmillan
Pub dateDec 19, 2023
ISBN-103031343735
ISBN-139783031343735
Hardcover376.0 pages
LanguageEnglish
Dimensions8.5 × 1 × 6.25 in
Weight1 lb
Last updated 2026-05-19 07:51
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