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Stem Learning in Extended Reality: Research, Design, and Examples

Stem Learning in Extended Reality: Research, Design, and Examples

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This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students' immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.

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Pub dateMay 3, 2026
ISBN-10303178975X
ISBN-139783031789755
LanguageEnglish
Last updated 2026-09-20 03:36
$47.07
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