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Emotion in Games: Theory and PRAXIS (Softcover Reprint of the Original 1st 2016)

Emotion in Games: Theory and PRAXIS (Softcover Reprint of the Original 1st 2016)

No customer reviews yet ISBN 9783319823218 Springer

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

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Product details

BrandSpringer
Pub dateApr 22, 2018
ISBN-103319823213
ISBN-139783319823218
LanguageEnglish
Dimensions9.25 × 0.84 × 6.1 in
Weight1 lb
Last updated 2026-04-25 05:42
$177.01
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