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Engaging Learners With Immersive Technologies and Game-Based Learning

Engaging Learners With Immersive Technologies and Game-Based Learning

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Immersive technologies and game-based learning transform education by turning traditional lessons into dynamic, interactive experiences. Through tools like virtual and augmented reality, simulations, and educational games, learners are transported into environments where they can explore, experiment, and problem-solve in meaningful ways. These immersive approaches increase motivation and engagement while supporting active learning rather than simple observation. As classrooms evolve, integrating these technologies offers powerful opportunities to create personalized learning experiences that engage students and foster knowledge development. Engaging Learners With Immersive Technologies and Game-Based Learning explores educational technologies and their role in teaching and learning processes. It examines how innovations like AI, AR, VR, mobile learning, gamification, and learning analytics reshape education, and addresses challenges and opportunities related to digital inclusion, teacher training, ethical implications, and policy development. This book covers topics such as digital technology, ethics and law, and teacher education, and is a useful resource for educators, engineers, academicians, researchers, and scientists.

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Pub dateDec 24, 2025
ISBN-109798337344652
ISBN-139798337344652
LanguageEnglish
Last updated 2026-08-20 01:27
$203.30
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Delivery by Tuesday, September 29, 2026
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